Scaleform::Render::FenceResource Scaleform::Render::Texture Scaleform::Render::Metal::Texture
class Texture : public Render::Texture;
Metal Texture class implementation; it may actually include several HW textures (one for each ImageFormat plane).
|
Method |
Description |
|
Applies a texture to a to a given stage for a device, starting at stageIndex and advances the index. | |
|
Retrieves the format of the image associated with the texture. | |
|
Retrieves the image associated with a texture. | |
|
Returns the texture manager used to create the textures. | |
|
Returns the format of the texture and its usage capabilities. | |
|
Returns the texture mapping structure for the TextureFormat of the Texture. | |
|
Returns the size of the texture. | |
|
A platform-specific method, that will actually create the API specific texture object. | |
|
Initializes the Texture from a platform specific texture handle. | |
|
Determines whether the Initialize call has already been made, and if it was successful. | |
|
Causes the hardware textures associated with this texture to be released. | |
|
| |
|
Texture constructor. | |
|
Updates a texture region based on the specified image data. | |
|
Synchronizes RenderTarget and Staging content. | |
|
Synchronizes staging content. | |
|
Uploads the texture to the user/video memory for use in the application. |
Metal_Texture.h