TextureManager

TextureManager
Declaration
class TextureManager : public Render::TextureManager;
Description

Metal TextureManager for creating textures and keeping track of them in the list.

Methods
Method 
Description 
Creates a depth/stencil surface four use with a render target. 
Creates a depth/stencil surface for use with a render target. 
Creates a texture object from a platform specific texture handle, which has already been allocated by the user. 
Returns which image format types a texture manager supports rendering natively. 
Reports ImageUse flags supported by the renderer for this image format. 
Initialize initializes the texture with the texture format. 
Determines whether the input format is an acceptable DrawableImage format for this texture manager. 
Called to release all GPU texture resources. This must be called on the render thread. 
TextureManager constructor. 
File

Metal_Texture.h