Scaleform::Render::HALNotify Scaleform::Render::ImageUpdateSync Scaleform::Render::TextureManager Scaleform::Render::Metal::TextureManager
class TextureManager : public Render::TextureManager;
Metal TextureManager for creating textures and keeping track of them in the list.
Method |
Description |
Creates a depth/stencil surface four use with a render target. | |
Creates a depth/stencil surface for use with a render target. | |
Creates a texture object from a platform specific texture handle, which has already been allocated by the user. | |
Returns which image format types a texture manager supports rendering natively. | |
Reports ImageUse flags supported by the renderer for this image format. | |
Initialize initializes the texture with the texture format. | |
Determines whether the input format is an acceptable DrawableImage format for this texture manager. | |
Called to release all GPU texture resources. This must be called on the render thread. | |
TextureManager constructor. |
Metal_Texture.h