TextureManager::CreateDepthStencilSurface

TextureManager::CreateDepthStencilSurface
virtual Render::DepthStencilSurface* CreateDepthStencilSurface(id<MTLTexture> depth, id<MTLTexture> stencil);
Description

CreateDepthStencilSurface creates a depth/stencil surface for use with a render target.

Parameters
Parameters 
Description 
id<MTLTexture> depth 
_nt_ 
id<MTLTexture> stencil 
_nt_ 
Return Value

The Render::DepthStencilSurface used with the render target.