virtual Render::DepthStencilSurface* CreateDepthStencilSurface(id<MTLTexture> depth, id<MTLTexture> stencil);
CreateDepthStencilSurface creates a depth/stencil surface for use with a render target.
Parameters |
Description |
id<MTLTexture> depth |
_nt_ |
id<MTLTexture> stencil |
_nt_ |
The Render::DepthStencilSurface used with the render target.