enum RenderTargetStatus { RTS_InUse, RTS_Available, RTS_Unresolved, RTS_Lost };
Describes the current "lifetime" status of a RenderTarget.
Members |
Description |
RTS_InUse |
Target has content that will be used in this frame. |
RTS_Available |
Target is allocated and holds earlier content, if any. |
RTS_Unresolved |
Target exists in video memory, but is not resolved to a texture. |
RTS_Lost |
Target has been lost or swapped out; must be recreated. |
Render_Buffer.h