Scaleform::Render::ImageBase Scaleform::Render::Image Scaleform::Render::TextureImage
class TextureImage : public Image;
TextureImage is a version of Image that delegates all of its implementation to a Texture, not storing any additional plane information in memory. TextureImage typically can't be mapped locally, but it may be updateable based on the requested capabilities.
// If texture data cannot be lost (ImageUse_InitOnly) and is agreeable to the mapping settings, create a TextureImage directly.
Method |
Description |
Returns the current object as a Render::Image pointer. | |
Returns the format (ImageFormat) of this image. | |
Returns the image type (ImageType) for this image. | |
Obtains the number of mipmaps of the texture in the image. | |
Obtains the logical dimensions of the images. | |
Returns the use flag set for the image. | |
Maps texture contents to user memory and enables the mipmap levels to be accessible in the system memory. | |
Reinitializes the Size and Format for an image, from the underlying texture. | |
TextureImage constructor. | |
Called to indicate texture contents are lost and releases the texture references held by images. | |
Ends access to texture memory (from Map). |
Render_Image.h