void SetRendererString(const char* str);
SetRendererString sets string value as user data on the movie clip.
Setting a string and/or float on a movie clip causes an instance of UserDataState::Data to be pushed on the Render::HAL’s UserDataStack member via the HAL::PushUserData function, before the movie clip is rendered. The entire stack is accessible at any time, allowing for the usage of nested data; however, each movie clip can only contain a single String and/or Float. When the movie clip is finished rendering, the UserDataState::Data is popped off the stack, from the HAL::PopUserData function.
Parameters |
Description |
const char* str |
A String value that is set as user data. |