Scaleform::Render::VertexOutput::Fill

Scaleform::Render::VertexOutput::Fill
struct Fill {
  unsigned VertexCount;
  unsigned IndexCount;
  const VertexFormat* pFormat;
  unsigned FillIndex0, FillIndex1;
  unsigned MergeFlags;
  unsigned MeshIndex;
};
Description

Fill describes a single vertex set within VertexOutput, that will be rendered with a common fill style. The fills to be used index MeshProvider, with up to two fills applied simultaneously in case of EdgeAA.

Members
Members 
Description 
unsigned VertexCount; 
Number of mesh (?) vertices in the vertex set (or data buffer?????) 
unsigned IndexCount; 
Number of mesh (??) indices in the vertex set. 
const VertexFormat* pFormat; 
Format of the vertex data in the buffer.//Vertex format of the mesh data in the buffer. 
unsigned FillIndex0; 
Fill indices for MeshProvider::GetFillData
unsigned FillIndex1; 
Fill indices for MeshProvider::GetFillData
unsigned MergeFlags; 
Flag bit for fill style merge as described by FillMergeFlags
unsigned MeshIndex; 
Number of mesh indices. Used only in GetData. 
File

Render_Primitive.h