BeginOutput specifies the number and types of vertex fill sets that needs to be allocated. This method is called before SetVertices/SetIndices.
Parameters |
Description |
const Fill* fills | |
unsigned fillCount |
The number of independent fills, each having a number of triangles. For simple Mesh, this should be 1. |
const Matrix2F& vertexMatrix = Matrix2F::Identity |
vertexMatrix is applied to vertex coordinates; all of the vertices will be multiplied by this matrix before the full transformation is applied. This matrix is most typically used to scale the 16-bit integer coordinate space to the intended shape coordinates. |
A Boolean value of true if vertex fill allocation is successful and false otherwise.