Scaleform::Render::FenceResource Scaleform::Render::Texture Scaleform::Render::Vulkan::Texture
class Texture : public Render::Texture;
Vulkan Texture class implementation; it may actually include several HW textures (one for each ImageFormat plane).
Data Member |
Description |
| |
|
Method |
Description |
| |
Applies a texture to a to a given stage for a device, starting at stageIndex and advances the index. | |
Retrieves the format of the image associated with the texture. | |
Retrieves the image associated with a texture. | |
Returns the format of the texture and its usage capabilities. | |
Returns the size of the texture. | |
A platform-specific method, that will actually create the API specific texture object. | |
Initialize initializes the Texture from a platform specific texture handle. | |
Determines whether the Initialize call has already been made, and if it was successful. | |
Causes the hardware textures associated with this texture to be released. | |
Texture constructor. | |
Updates a texture region based on the specified image data. | |
Synchronizes RenderTarget and Staging content. |
Structure |
Description |
|
Vulkan_Texture.h