Vulkan Renderer HAL prototype implementation.
Class |
Description |
Vulkan renderer HAL prototype header. | |
Vulkan Texture class implementation; it may actually include several HW textures (one for each ImageFormat plane). | |
Vulkan TextureManager for creating textures and keeping track of them in the list. | |
RenderTargetData is used to store platform specific information about render targets. | |
Vulkan mesh cache implementation. |
Structure |
Description |
Provides Vulkan-specific rendering initialization parameters for HAL::InitHal. |