Audio Support Overview

Autodesk® Scaleform® 4.0 and higher provides full audio support for playing Flash® sound files through a custom sound renderer interface based on the cross-platform FMOD™ sound library. Embedded audio files and external files loaded from ActionScript can be played in Scaleform. The audio files can be of various formats such as WAV, MP3 etc .Sounds from video files can also be played with the default sound renderer. Additionally, developers can utilize their own sound library using the sound renderer interface implemented in Scaleform.

Using embedded Flash audio may be more suitable for casual games or games which are primarily Flash based. It is also useful for prototyping screens and allows artists to quickly iterate on the look and feel of a User Interface (UI) without requiring a game engine or final audio pipeline in place. For larger game development, a more common solution is to play audio through triggered events and handle the events using the game’s native audio engine. This allows the same audio pipeline, sound engineers, file packing and resource management system to be used for both UI audio and in-game sounds. Scaleform allows for this type of solution by providing a standard event-based, Flash sound interface for FMOD/ Designer and Wwise®/SoundFrame, see the section below on Sound Event Interface for more details.

NOTE: FMOD from Firelight Technologies is provided for evaluation purposes only and is subject to Firelight’s full commercial license terms for the software program and that a commercial license must be obtained by End Users directly from Firelight for use of the software program beyond evaluation purpose. To obtain a license please visit http://www.fmod.com/licensing or email sales@fmod.com.