Scaleform Studio Lua API Reference: scaleform.BlendModes enumeration reference
The blend modes that can be applied to the actor.
scaleform.Actor.set_blend_mode (self, blendmode)
Sets the blend mode on the actor.
scaleform.BlendModes.Add
The values of the colors of the actor is added to the colors of its background.
scaleform.BlendModes.Custom
Custom blend mode.
scaleform.BlendModes.FullAdditive
Adds both colors (non-multiplied) and alphas.
scaleform.BlendModes.Invert
Inverts the background.
scaleform.BlendModes.Multiply
Multiplies the values of color components of the actor with those of the background color, resulting in darker colors.
scaleform.BlendModes.None
The blend mode as set on the parent actor.
scaleform.BlendModes.Normal
The regular alpha blending mode.
scaleform.BlendModes.Overwrite
No blending occurs; a straight bit (RGB).
scaleform.BlendModes.OverwriteAll
No blending occurs; a straight bit (RGBA).
scaleform.BlendModes.Screen
Multiplies the complement (inverse) of the actor color by the complement of the background color, resulting in a bleaching effect.
scaleform.BlendModes.Subtract
Subtracts the values of the color components in the actor from the values of the background color.
self : scaleform.Actor
The actor whose blend mode is set.
blendmode : scaleform.BlendModes
The blend mode (BlendMode) set on the actor.
scaleform.Actor
Generic objects located in a scene.
scaleform.BlendModes
The blend modes that can be applied to the actor.
Indicates a table.
This documentation uses the term table to mean an anonymous, temporary Lua table that contains named data values. You typically use these tables to pass data or settings to a function, or to hold data returned by a function.Indicates an object.
This documentation uses the term object to mean a named Lua table or userdata value that maintains a state. Some object types may have multiple instances existing at the same time, each with its own state; these objects typically have creation functions or accessors that you must call in order to get an instance. Some object types have only one instance, which you always access through the object's name.Indicates a named variable within a namespace, object or table; or an element within an enumeration.Indicates a code sample.Indicates an enumeration.
This documentation uses the term enumeration to mean a named Lua table that contains only a set of constant values. These values typically identify a predefined set of options for some setting or behavior. You might pass an enumeration value to a function, or test the value returned by a function against the items in the enumeration to see which option is currently set.Indicates a named variable within a namespace or object that has a pre-set constant value.Indicates a category: a semantic grouping of related API elements.Indicates a namespace.
This documentation uses the term namespace to mean a named Lua table that exists in only one single instance, intended as a container for an interface of related objects, functions and data variables.Indicates an output value returned by a function.Indicates a named function within a namespace or object.Indicates an input parameter for a function.