Scaleform Studio Lua API Reference: scaleform.EdgeAAModes enumeration reference
         
	
    
    
EdgeAAMode specified edge anti-aliasing state per object. 
 The default value is Inherit.
 
 
     scaleform.Actor.edge_aa_mode (self) : scaleform.EdgeAAModes
  scaleform.Actor.edge_aa_mode (self) : scaleform.EdgeAAModes
Returns the edge anti-aliasing mode of the actor.
 scaleform.Actor.set_edge_aa_mode (self, mode)
  scaleform.Actor.set_edge_aa_mode (self, mode) 
Sets the edge anti-aliasing mode of the actor.
 scaleform.Stage.set_edge_aa_mode (edgeAAMode)
  scaleform.Stage.set_edge_aa_mode (edgeAAMode) 
Sets the edge anti-aliasing mode for the stage.
 scaleform.EdgeAAModes.Disable
  scaleform.EdgeAAModes.Disable
Disable EdgeAA for this node and subtree, overriding On settings.
 scaleform.EdgeAAModes.Inherit
  scaleform.EdgeAAModes.Inherit
Take EdgeAA setting from parent.
 scaleform.EdgeAAModes.Off
  scaleform.EdgeAAModes.Off
Do not use EdgeAA for this node or its children.
 scaleform.EdgeAAModes.On
  scaleform.EdgeAAModes.On
Use EdgeAA for this node and its children, unless disabled.
 self : scaleform.Actor
  self : scaleform.Actor
The actor whose anti-aliasing mode is retrieved. scaleform.EdgeAAModes
  scaleform.EdgeAAModes
Returns the anti-aliasing mode set for the actor, scaleform.EdgeAAModes. self : scaleform.Actor
  self : scaleform.Actor
The actor whose anti-aliasing mode is set. mode : scaleform.EdgeAAModes
  mode : scaleform.EdgeAAModes
One of the anti-aliasing modes, scaleform.EdgeAAModes. edgeAAMode : scaleform.EdgeAAModes
  edgeAAMode : scaleform.EdgeAAModes
The EdgeAAMode value set for the stage, scaleform.EdgeAAModes. scaleform.Actor
  scaleform.Actor
Generic objects located in a scene.
 scaleform.EdgeAAModes
  scaleform.EdgeAAModes
EdgeAAMode specified edge anti-aliasing state per object. 
Indicates a table. 
This documentation uses the term table to mean an anonymous, temporary Lua table that contains named data values.                                        You typically use these tables to pass data or settings to a function, or to hold data returned by a function.Indicates an object. 
This documentation uses the term object to mean a named Lua table or userdata value that maintains a state.                                        Some object types may have multiple instances existing at the same time, each with its own state; these objects typically have creation                                        functions or accessors that you must call in order to get an instance. Some object types have only one instance, which you always access                                        through the object's name.Indicates a named variable within a namespace, object or table; or an element within an enumeration.Indicates a code sample.Indicates an enumeration. 
This documentation uses the term  enumeration to mean a named Lua table that contains only a set of constant                                        values. These values typically identify a predefined set of options for some setting or behavior. You might pass an enumeration value to a                                        function, or test the value returned by a function against the items in the enumeration to see which option is currently set.Indicates a named variable within a namespace or object that has a pre-set constant value.Indicates a category: a semantic grouping of related API elements.Indicates a namespace. 
This documentation uses the term namespace to mean a named Lua table that exists in only one single instance,                                        intended as a container for an interface of related objects, functions and data variables.Indicates an output value returned by a function.Indicates a named function within a namespace or object.Indicates an input parameter for a function.