Scaleform Studio Lua API Reference: debug namespace reference
Used for debugging and all functions are provided inside the debug table.
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Enters an interactive mode with the user, running each string that the user enters.
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Parameters | This function does not accept any parameters. |
Returns | This function does not return any values. |
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Returns the environment of the object.
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Parameters obj : | userdata |
The object whose environment is returned.
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Returns string |
A string containing the environment of the object.
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Returns the current hook settings of the thread.
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Parameters thread : | string |
The thread whose hook settings are returned.
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Returns any* |
The current hook settings returned as three values - hook function, mask and count.
The * notation indicates that there may be zero or more instances of the specified type. |
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getinfo ( thread, f, what ) : table
Returns a table with information about a function.
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Parameters thread : | string? |
The current thread.
The ? notation indicates that this type is optional: there may be zero or one instances of it. |
f : | any* |
The function whose info is retrieved.
The * notation indicates that there may be zero or more instances of the specified type. |
what : | string* |
Indicates what values to return.
The * notation indicates that there may be zero or more instances of the specified type. |
Returns table |
Returns a table with the function information.
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The function can be given directly or as a number representing the stack level,
where 0 is debug.getinfo itself, 1 is the function that called debug.getinfo, 2 is the function that called that, and so on. Returns nil if
the function number is larger than the number of functions on the stack.
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Returns the name and value of the local variable with the index local of the function at level level on the stack.
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Parameters level : | integer |
The level of the stack.
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local : | integer |
The index of the function.
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Returns any* |
The name and value of the local variable.
The * notation indicates that there may be zero or more instances of the specified type. |
The function returns
nil if there is no local variable with the given index, and raises an error when called with a level out of range.
Parameters obj : | userdata |
The object whose metatable is returned.
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Returns table |
The metatable of the object.
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Returns the registry table.
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Parameters | This function does not accept any parameters. |
Returns table |
The registry table.
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This is a pre-defined table that can be used by any C code to store whatever Lua value it needs to store.
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Returns the name and the value of the upvalue with index up of the function func.
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Parameters func : | fun(any*:any*) |
The function.
The fun(...) notation indicates that this is a function that accepts parameters of the types shown to the left of the colon :, and that returns the types shown to the right of the colon.. |
up : | integer |
The index of the function.
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Returns any* |
The name and the value of the upvalue.
The * notation indicates that there may be zero or more instances of the specified type. |
The function returns nil if there is no upvalue with the given index.
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Sets the environment of the given object to the given table.
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Parameters obj : | userdata |
The object.
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tble : | table |
The table to which the environment value is stored.
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Returns userdata |
Returns the object whose environment is set.
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Returns the object, obj.
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sethook ( thread, hook, mask, count ) 
Sets the given function as a hook.
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Parameters thread : | string |
A string describing the event that has triggered its call: "call", "return" (or "tail return",
when simulating a return from a tail call), "line", and "count".
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hook : | fun(any:any) |
The function set as hook.
The fun(...) notation indicates that this is a function that accepts parameters of the types shown to the left of the colon :, and that returns the types shown to the right of the colon.. |
mask : | string |
A string, and can have the following meaning:
- "c": the hook is called every time Lua calls a function.
- "r": the hook is called every time Lua returns from a function.
- "l": the hook is called every time Lua enters a new line of code.
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count : | integer |
If non-zero, the hook is called after every count instructions.
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Returns | This function does not return any values. |
The string mask and the number count describe when the hook will be called.
When called without arguments, debug.sethook turns off the hook.
When the hook is called, its first parameter is a string describing the event that has triggered its call. For line events, the hook also gets
the new line number as its second parameter. Inside a hook, you can call getinfo with level 2 to get information about the running function
(level 0 is the getinfo function, and level 1 is the hook function). In case the event is "tail return", Lua is only simulating the return,
and a call to getinfo will return invalid data.
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Sets the value of the local variable with the index 'local' of the function at 'level' on the stack.
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Parameters level : | integer |
The level on the stack.
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local : | any |
The index of the function.
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value : | any |
The value of the variable.
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Returns | This function does not return any values. |
The function returns nil if there is no
local variable with the given index, and raises an error when called with a level out of range.
Parameters obj : | userdata |
The object.
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tble : | table |
The table to which the metatable is stored.
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Returns | This function does not return any values. |
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Sets an upvalue for the function - assigns the value value to the upvalue with index up of the function func.
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Parameters func : | fun(any*:any*) |
The function whose upvalue is set.
The fun(...) notation indicates that this is a function that accepts parameters of the types shown to the left of the colon :, and that returns the types shown to the right of the colon.. |
up : | integer |
The index of the function.
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value : | any |
The value assigned as the upvalue.
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Returns string |
The name of the upvalue.
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The function returns nil if there
is no upvalue with the given index. Otherwise, it returns the name of the upvalue.
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Returns a string with a traceback of the call stack.
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Parameters message : | string? |
An message string which is appended at the beginning of the traceback.
The ? notation indicates that this type is optional: there may be zero or one instances of it. |
level : | integer? |
An number tells at which level to start the traceback (default is 1, the function calling traceback).
The ? notation indicates that this type is optional: there may be zero or one instances of it. |
Returns string |
Contains the traceback of the call stack.
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debug.debug ()
Enters an interactive mode with the user, running each string that the user enters.
debug.getfenv (obj) : string
Returns the environment of the object.
obj : userdata
The object whose environment is returned.
string
A string containing the environment of the object.A raw memory buffer that is allocated and maintained in the Lua environment.A string of characters.
debug.gethook (thread) : any*
Returns the current hook settings of the thread.
thread : string
The thread whose hook settings are returned.
any*
The current hook settings returned as three values - hook function, mask and count.The * notation indicates that there may be zero or more instances of the specified type.
This value may be an instance of any type.
debug.getinfo (thread, f, what) : table
Returns a table with information about a function.
thread : string?
The current thread.The ? notation indicates that this type is optional: there may be zero or one instances of it.
f : any*
The function whose info is retrieved.The * notation indicates that there may be zero or more instances of the specified type.
what : string*
Indicates what values to return.The * notation indicates that there may be zero or more instances of the specified type.
table
Returns a table with the function information.A Lua table consisting of paired keys and values.
debug.getlocal (level, local) : any*
Returns the name and value of the local variable with the index local of the function at level level on the stack.
level : integer
The level of the stack.
local : integer
The index of the function.
any*
The name and value of the local variable.The * notation indicates that there may be zero or more instances of the specified type.
A strictly integral numeric value, with no decimal component.
debug.getmetatable (obj) : table
Returns the metatable of the given object or nil if it does not have a metatable.
obj : userdata
The object whose metatable is returned.
table
The metatable of the object.
debug.getregistry () : table
Returns the registry table.
table
The registry table.
debug.getupvalue (func, up) : any*
Returns the name and the value of the upvalue with index up of the function func.
func : fun(any*:any*)
The function.The fun(...) notation indicates that this is a function that accepts parameters of the types shown to the left of the colon :, and that returns the types shown to the right of the colon..
up : integer
The index of the function.
any*
The name and the value of the upvalue.The * notation indicates that there may be zero or more instances of the specified type.
debug.setfenv (obj, tble) : userdata
Sets the environment of the given object to the given table.
obj : userdata
The object.
tble : table
The table to which the environment value is stored.
userdata
Returns the object whose environment is set.
debug.sethook (thread, hook, mask, count)
Sets the given function as a hook.
thread : string
A string describing the event that has triggered its call: "call", "return" (or "tail return", when simulating a return from a tail call), "line", and "count".
hook : fun(any:any)
The function set as hook.The fun(...) notation indicates that this is a function that accepts parameters of the types shown to the left of the colon :, and that returns the types shown to the right of the colon..
mask : string
A string, and can have the following meaning: - "c": the hook is called every time Lua calls a function. [more...]
count : integer
If non-zero, the hook is called after every count instructions.
debug.setlocal (level, local, value)
Sets the value of the local variable with the index 'local' of the function at 'level' on the stack.
level : integer
The level on the stack.
local : any
The index of the function.
value : any
The value of the variable.
debug.setmetatable (obj, tble)
Sets the metatable for the given object to the given table.
obj : userdata
The object.
tble : table
The table to which the metatable is stored.
debug.setupvalue (func, up, value) : string
Sets an upvalue for the function - assigns the value value to the upvalue with index up of the function func.
func : fun(any*:any*)
The function whose upvalue is set.The fun(...) notation indicates that this is a function that accepts parameters of the types shown to the left of the colon :, and that returns the types shown to the right of the colon..
up : integer
The index of the function.
value : any
The value assigned as the upvalue.
string
The name of the upvalue.
debug.traceback (message, level) : string
Returns a string with a traceback of the call stack.
message : string?
An message string which is appended at the beginning of the traceback.The ? notation indicates that this type is optional: there may be zero or one instances of it.
level : integer?
An number tells at which level to start the traceback (default is 1, the function calling traceback).The ? notation indicates that this type is optional: there may be zero or one instances of it.
string
Contains the traceback of the call stack.Indicates a table.
This documentation uses the term table to mean an anonymous, temporary Lua table that contains named data values. You typically use these tables to pass data or settings to a function, or to hold data returned by a function.Indicates an object.
This documentation uses the term object to mean a named Lua table or userdata value that maintains a state. Some object types may have multiple instances existing at the same time, each with its own state; these objects typically have creation functions or accessors that you must call in order to get an instance. Some object types have only one instance, which you always access through the object's name.Indicates a named variable within a namespace, object or table; or an element within an enumeration.Indicates a code sample.Indicates an enumeration.
This documentation uses the term enumeration to mean a named Lua table that contains only a set of constant values. These values typically identify a predefined set of options for some setting or behavior. You might pass an enumeration value to a function, or test the value returned by a function against the items in the enumeration to see which option is currently set.Indicates a named variable within a namespace or object that has a pre-set constant value.Indicates a category: a semantic grouping of related API elements.Indicates a namespace.
This documentation uses the term namespace to mean a named Lua table that exists in only one single instance, intended as a container for an interface of related objects, functions and data variables.Indicates an output value returned by a function.Indicates a named function within a namespace or object.Indicates an input parameter for a function.