Scaleform Studio Lua API Reference: scaleform.FMODSound object reference
         
	
    
    
A Sound object for audio. 
 The FMODSounds is only available if Scaleform Studio is
 was compiled with support for FMOD (by default this is disabled).
			This element inherits from: 
							
							Parameters | self : | scaleform.Sound | The sound object. | 
| file_name : | string | The sound file to play. | 
Returns | boolean | Returns true if the sound file is played and false otherwise. | 
 Use play() to play it. Used with FMOD implementation.
							  
							
							Parameters | self : | scaleform.Sound | The sound object. | 
| file_name : | string | The sound file to play. | 
| start_time : | integer | The start time of the file. | 
| loops : | integer | The number of loops. | 
Returns |  | This function does not return any values. | 
 Used with FMOD implementation.
							  
							
							Parameters Returns | boolean | Returns true if the playback is stopped and false otherwise. | 
 Used with FMOD implementation.
							   
 
     scaleform.EventDispatcher
  scaleform.EventDispatcher
The base object for managing event listeners and dispatching events to the listeners.
 scaleform.FMODSound.load (self, file_name) : boolean
  scaleform.FMODSound.load (self, file_name) : boolean
Pre-loads sound file. 
 self : scaleform.Sound
  self : scaleform.Sound
The sound object. file_name : string
  file_name : string
The sound file to play. boolean
  boolean scaleform.Sound
  scaleform.Sound
A Sound object for playing audio through Wwise Wwise is only available if
 Scaleform Studio is compiled with it enabled (by default it is enabled).
A string of characters.true or false. scaleform.FMODSound.play (self, file_name, start_time, loops)
  scaleform.FMODSound.play (self, file_name, start_time, loops) 
Plays the specified sound file. 
 self : scaleform.Sound
  self : scaleform.Sound
The sound object. file_name : string
  file_name : string
The sound file to play. start_time : integer
  start_time : integer
The start time of the file. loops : integer
  loops : integer
The number of loops.A strictly integral numeric value, with no decimal component. scaleform.FMODSound.stop (self) : boolean
  scaleform.FMODSound.stop (self) : boolean
Stops playback of all sound channels of this object. 
 self : scaleform.Sound
  self : scaleform.Sound
The sound object. boolean
  boolean scaleform.FMODSound.target (self) : scaleform.Actor
  scaleform.FMODSound.target (self) : scaleform.Actor
Returns the actor this sound object is linked to.
 self : scaleform.Sound
  self : scaleform.Sound
The sound object currently considered. scaleform.Actor
  scaleform.Actor
The actor linked with this Sound object. scaleform.Actor
  scaleform.Actor
Generic objects located in a scene.
Indicates a table. 
This documentation uses the term table to mean an anonymous, temporary Lua table that contains named data values.                                        You typically use these tables to pass data or settings to a function, or to hold data returned by a function.Indicates an object. 
This documentation uses the term object to mean a named Lua table or userdata value that maintains a state.                                        Some object types may have multiple instances existing at the same time, each with its own state; these objects typically have creation                                        functions or accessors that you must call in order to get an instance. Some object types have only one instance, which you always access                                        through the object's name.Indicates a named variable within a namespace, object or table; or an element within an enumeration.Indicates a code sample.Indicates an enumeration. 
This documentation uses the term  enumeration to mean a named Lua table that contains only a set of constant                                        values. These values typically identify a predefined set of options for some setting or behavior. You might pass an enumeration value to a                                        function, or test the value returned by a function against the items in the enumeration to see which option is currently set.Indicates a named variable within a namespace or object that has a pre-set constant value.Indicates a category: a semantic grouping of related API elements.Indicates a namespace. 
This documentation uses the term namespace to mean a named Lua table that exists in only one single instance,                                        intended as a container for an interface of related objects, functions and data variables.Indicates an output value returned by a function.Indicates a named function within a namespace or object.Indicates an input parameter for a function.