Scaleform Studio Lua API Reference: scaleform.ScriptComponent object reference
An interface to script component.
This element inherits from:
Parameters owner : | scaleform.Actor |
The parent object of the newly created container component.
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Returns
Parameters self : | scaleform.ScriptComponent |
The script component to execute.
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scriptText : | string |
The script that is to be executed.
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scriptSize : | integer |
The size of the string representing a script.
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Returns boolean |
Returns true if the script runs successfully and false otherwise.
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Parameters Returns boolean |
Returns true if the script runs and false otherwise.
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Parameters Returns any* |
The values returned from the script components script.
The * notation indicates that there may be zero or more instances of the specified type. |
This data may be null,
a single value, or multiple values.
scaleform.Component
The root type of all actor components.
scaleform.ScriptComponent.create (owner) : scaleform.ScriptComponent
Create a script component.
owner : scaleform.Actor
The parent object of the newly created container component.
scaleform.ScriptComponent
Returns the newly created ScriptComponent.
scaleform.Actor
Generic objects located in a scene.
scaleform.ScriptComponent
An interface to script component.
scaleform.ScriptComponent.run_script (self, scriptText, scriptSize) : boolean
Executes the script.
self : scaleform.ScriptComponent
The script component to execute.
scriptText : string
The script that is to be executed.
scriptSize : integer
The size of the string representing a script.
booleanA string of characters.A strictly integral numeric value, with no decimal component.true or false.
scaleform.ScriptComponent.run_script_file (self, filename) : boolean
Executes the script file.
self : scaleform.ScriptComponent
The script component to execute.
filename : string
The file containing the script.
boolean
scaleform.ScriptComponent.script_results (self) : any*
Returns the data set on the actor for storing script specific data.
self : scaleform.ScriptComponent
The script component to execute.
any*
The values returned from the script components script.The * notation indicates that there may be zero or more instances of the specified type.
This value may be an instance of any type.Indicates a table.
This documentation uses the term table to mean an anonymous, temporary Lua table that contains named data values. You typically use these tables to pass data or settings to a function, or to hold data returned by a function.Indicates an object.
This documentation uses the term object to mean a named Lua table or userdata value that maintains a state. Some object types may have multiple instances existing at the same time, each with its own state; these objects typically have creation functions or accessors that you must call in order to get an instance. Some object types have only one instance, which you always access through the object's name.Indicates a named variable within a namespace, object or table; or an element within an enumeration.Indicates a code sample.Indicates an enumeration.
This documentation uses the term enumeration to mean a named Lua table that contains only a set of constant values. These values typically identify a predefined set of options for some setting or behavior. You might pass an enumeration value to a function, or test the value returned by a function against the items in the enumeration to see which option is currently set.Indicates a named variable within a namespace or object that has a pre-set constant value.Indicates a category: a semantic grouping of related API elements.Indicates a namespace.
This documentation uses the term namespace to mean a named Lua table that exists in only one single instance, intended as a container for an interface of related objects, functions and data variables.Indicates an output value returned by a function.Indicates a named function within a namespace or object.Indicates an input parameter for a function.