Scaleform Studio provides a flexible system of animating actors on layers. The layer hierarchy is additive, so that animations created on actors lower in the hierarchy are added on top of animations on actors higher in the hierarchy.
Push Actor as Child moves the actor down in the hierarchy by moving it from the current editing container to live under a newly created Actor with a Container component.
Example: You have an animation of a ball rotating but also want it to move horizontally.
Push Layer as Child lets you keep the current keyframe information in the current Container, but add another level in the hierarchy to animate the current Actor.
Example: You have an animation of a ball moving horizontally from one side to another, but also want the ball to rotate.
Right-click the actor and select Push Layer as Child.
A new actor with an Animation component is added to the hierarchy.In the new actor, select the animation component and add new keyframes for the rotation.
Your existing keyframes that move the ball horizontally are kept in the original actor, and the new keyframes that make the ball rotate are added on a new level.