Variables | |||||
Sound | level_object |
The Timpani sound to play. | |||
Inputs | |||||
event | Enable |
The input event triggered to enable playing of the timpani sound. | |||
event | Disable |
The input event triggered to disable playing of the timpani sound. | |||
event | Stop |
The input event triggered to stop playing the timpani sound. |
Available in Level Flow Editor only.
Variables | |||||
Bank | resource |
The timpani bank to load. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Event Id | instanceid |
The ID of the playing event. | |||
Triggered | event |
The output event triggered when the timpani playing event is triggered. | |||
Stopped | event |
The output event triggered when the playing event is stopped. | |||
Finished | event |
The output event triggered when the timpani playing event is completed. | |||
Inputs | |||||
id | Event |
The ID of the timpani event to trigger. | |||
unit | Unit |
The unit in which the timpani event is triggered. | |||
id | Object |
The ID of the object for which the event is triggered. | |||
vector3 | Position |
The position at which the timpani event is played. | |||
event | Trigger |
The input event triggered to play the sound. | |||
event | Stop |
The input event triggered to stop playing the sound. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Variables | |||||
Parameter | string |
The name of the controller parameter. | |||
Inputs | |||||
instanceid | Event Id |
The ID of the playing event. | |||
float | Value |
The value of the controller parameter. | |||
event | Set |
The input event triggered. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Variables | |||||
Parameter | string |
The name of the controller parameter. | |||
Inputs | |||||
instanceid | Event Id |
The ID of the playing event. | |||
id | Value |
The ID of the controller parameter. | |||
event | Set |
The input event triggered. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.