Game Syncs category - Stingray Flow Node Reference

Game Syncs category

Nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

string

Name

The name of the trigger.

float

Source Id

The Id of the source.

event

In

This event triggers the evaluation of this node.

Alternatively a Trigger Event can be posted via the [Wwise Trigger Event].

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

string

Parameter Name

The name of the parameter.

float

Value

The numeric value for the parameter.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

string

Group

The state group set for the source.

string

State

The state set for the source.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

string

Group

The state group. Must match Wwise project state setup

float

Source Id

The Id of the source.

string

State

The current state. Must match Wwise project state setup.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes