Soundscapes category - Stingray Flow Node Reference

Soundscapes category

Sub-categories

Nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

SSSource Id

float

The Id of the Soundscape source.

Inputs

vector3

Box Scale

The position of the listener where the sound is played.

string

Event Name

The Wwise event name to trigger when the source is active.

string

Positioning

The positioniong for the sound scape "closest", "random in shape" or "random around listener"

string

Shape

The shape for the sound scape "point", "sphere" or "box".

float

Sphere Radius

The radius of the sound source.

float

Trigger Range

The range to use to trigger the event.

unit

Unit

The unit to use for positioning.

string

Unit Node

The unit object node name.

event

In

This event triggers the evaluation of this node.

This object handles automatically triggering and stopping an event at a given location relative to the listener position.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

float

SSSource Id

The Id of the SoundScape source to remove.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

float

Obstruction

The value specifying how much the source is obstructed, values between 0 and 1.

float

Occlusion

The value specifying how much the source is occluded, values between 0 and 1.

float

SSSource Id

The Id of the Soundscape source.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes