Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
float | Source Id |
The Id of the source. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/wwise/wwise.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Seconds | float |
Time in seconds since start of event play. | |||
Inputs | |||||
float | Playing Id |
The Id of the playing event. | |||
event | In |
This event triggers the evaluation of this node. |
Returns 0 if the given sound is not playing.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/wwise/wwise.script_flow_nodes
Outputs | |||||
Yes | event |
Returns this if the specified Id corresponds to the currently playing event. | |||
No | event |
Returns this if the specified Id doesn't correspond to the playing event. | |||
Inputs | |||||
float | Playing Id |
The Id of the playing event. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/wwise/wwise.script_flow_nodes
Outputs | |||||
Yes | event |
Returns this if a source exists with the specified id. | |||
No | event |
Returns this if a source doesn't exist. | |||
Inputs | |||||
float | Source Id |
The Id of the source to check. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/wwise/wwise.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Source Id | float |
The Id of the source. | |||
Inputs | |||||
vector3 | Position |
A Vector3 to create a new Wwise source. | |||
unit | Unit |
A Unit used to create a new source. | |||
string | Unit Node |
The name of an object within the given unit. | |||
event | In |
This event triggers the evaluation of this node. |
The source will be automatically removed if there are no sounds playing on it.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/wwise/wwise.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Source Id | float |
The Id of the source. | |||
Inputs | |||||
vector3 | Position |
A Vector3 to create a new Wwise source. | |||
unit | Unit |
A Unit used to create a new source. | |||
string | Unit Node |
The name of an object within the given unit. | |||
event | In |
This event triggers the evaluation of this node. |
The source must be manually removed via [Wwise Destroy Manual Source]. Manual Sources are useful for sources that are created once and then used to store persistent state or switch information and trigger multiple events over time on.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/wwise/wwise.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
string | Parameter Name |
The name of the parameter to set for the source. | |||
float | Source Id |
The Id of the source. | |||
float | Value |
The numeric value for the parameter. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/wwise/wwise.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
vector3 | Position |
The new position for the specified source. | |||
float | Source Id |
The Id of the source to move. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/wwise/wwise.script_flow_nodes