Sources category - Stingray Flow Node Reference

Sources category

Nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

float

Source Id

The Id of the source.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Seconds

float

Time in seconds since start of event play.

Inputs

float

Playing Id

The Id of the playing event.

event

In

This event triggers the evaluation of this node.

Returns 0 if the given sound is not playing.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Yes

event

Returns this if the specified Id corresponds to the currently playing event.

No

event

Returns this if the specified Id doesn't correspond to the playing event.

Inputs

float

Playing Id

The Id of the playing event.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Yes

event

Returns this if a source exists with the specified id.

No

event

Returns this if a source doesn't exist.

Inputs

float

Source Id

The Id of the source to check.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Source Id

float

The Id of the source.

Inputs

vector3

Position

A Vector3 to create a new Wwise source.

unit

Unit

A Unit used to create a new source.

string

Unit Node

The name of an object within the given unit.

event

In

This event triggers the evaluation of this node.

The source will be automatically removed if there are no sounds playing on it.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Source Id

float

The Id of the source.

Inputs

vector3

Position

A Vector3 to create a new Wwise source.

unit

Unit

A Unit used to create a new source.

string

Unit Node

The name of an object within the given unit.

event

In

This event triggers the evaluation of this node.

The source must be manually removed via [Wwise Destroy Manual Source]. Manual Sources are useful for sources that are created once and then used to store persistent state or switch information and trigger multiple events over time on.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

string

Parameter Name

The name of the parameter to set for the source.

float

Source Id

The Id of the source.

float

Value

The numeric value for the parameter.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

vector3

Position

The new position for the specified source.

float

Source Id

The Id of the source to move.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes