Effects category - Stingray Flow Node Reference

Effects category

Nodes

Outputs

Resource

string

The effect resource.

Inputs

string

Effect

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Effect Id

float

The ID of the particle effect.

Variables

Particle Effect

level_object

Inputs

event

Create

Creates the particle effect.

event

Stop Spawning

Makes the particle effect stop spawning new particles.

event

Kill

Kills the particle effect.

Available in Level Flow Editor only.

Outputs

Effect Id

float

The Id of the particle effect.

Inputs

id

Effect

id

Object

The integer ID of the particle effect to link.

boolean

Linked

Indicates whether or not the particle effect should be linked to the unit.

vector3

Offset

The position offset of the particle effect.

quaternion

Rotation Offset

The rotation offset of the particle effect.

unit

Unit

The unit to which the particle effect will be linked.

string

Orphaned Policy

Determines what happens to the particle effect. Can be any one of the values:

  • destroy - The effect is destroyed automatically.
  • stop - The effect stops spawning particles, but remains in place.
  • unlink - The effect is unlinked from the destroyed unit, but remains at its current position and continues spawning particles.
Accepted values: destroy stop unlink

event

Create

Creates the particle effect.

event

Stop Spawning

Makes the particle effect stop spawning new particles.

event

Destroy

Kills the particle effect.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

float

Effect Id

The Id of the particle effect to change.

string

Name

The name of the variable to set on the particle effect.

vector3

Value

The value to set for the variable.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.