Outputs | |||||
Resource | string |
The effect resource. | |||
Inputs | |||||
string | Effect |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Effect Id | float |
The ID of the particle effect. | |||
Variables | |||||
Particle Effect | level_object | ||||
Inputs | |||||
event | Create |
Creates the particle effect. | |||
event | Stop Spawning |
Makes the particle effect stop spawning new particles. | |||
event | Kill |
Kills the particle effect. |
Available in Level Flow Editor only.
Outputs | |||||
Effect Id | float |
The Id of the particle effect. | |||
Inputs | |||||
id | Effect | ||||
id | Object |
The integer ID of the particle effect to link. | |||
boolean | Linked |
Indicates whether or not the particle effect should be linked to the unit. | |||
vector3 | Offset |
The position offset of the particle effect. | |||
quaternion | Rotation Offset |
The rotation offset of the particle effect. | |||
unit | Unit |
The unit to which the particle effect will be linked. | |||
string | Orphaned Policy |
Determines what happens to the particle effect. Can be any one of the values:
Accepted values: destroy stop unlink | |||
event | Create |
Creates the particle effect. | |||
event | Stop Spawning |
Makes the particle effect stop spawning new particles. | |||
event | Destroy |
Kills the particle effect. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
float | Effect Id |
The Id of the particle effect to change. | |||
string | Name |
The name of the variable to set on the particle effect. | |||
vector3 | Value |
The value to set for the variable. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.