Related help topics
Outputs | |||||
True | event |
The output event fired if the condition is true. | |||
False | event |
The output event fired if the condition is false. | |||
Inputs | |||||
boolean | Condition |
A boolean value to take a decision upon. | |||
event | In |
This event triggers the evaluation of this node. |
When executed, the node looks at the incoming value and outputs the event firing based on the boolean's condition.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Compares two numeric values and fires events based on whether A is less than B, A is less or equal to B, A is equal to B, A is greater or equal to B, and A is greater than B.
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Outputs | |||||
Less | event |
The output event fired if the first value is less than the second value. | |||
Less Or Equal | event |
The output event fired if the first value is less than or equal to the second value. | |||
Equal | event |
The output event fired if the first value is equal to the second value. | |||
Greater Or Equal | event |
The output event fired if the first value is greater than or equal to the second value. | |||
Greater | event |
The output event fired if the first value is greater than the second value. | |||
Inputs | |||||
float | A |
The first value to compare. | |||
float | B |
The second value to compare. | |||
event | Compare |
The input event that triggers the comparison. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Compares two objects as inputs and fires event outputs based on if the objects are equal or unequal.
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Outputs | |||||
Equal | event |
The output event fired if the first object is equal to the second one. | |||
Unequal | event |
The output event fired if the first object is not equal to the second one. | |||
Inputs | |||||
generic | A |
The first object to compare. | |||
generic | B |
The second object to compare. | |||
event | Compare |
The input event that triggers the comparison. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Increases or decreases a specified value by an increment based on the increase and decrease event inputs.
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Outputs | |||||
Changed | event |
The changed output event. | |||
Value | float |
The resultant value. | |||
Inputs | |||||
float | Start Value |
The starting value. | |||
float | Increment |
The counter value. | |||
event | Increase |
The input event for increasing the value. | |||
event | Decrease |
The input event for decreasing the value. | |||
event | Reset |
The input event for reseting the value. |
Returns a current value and a changed output event.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
float | Time |
The time to delay the evaluation, in seconds. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Loop Body | event |
The output event triggered for each index of the loop. | |||
Completed | event |
The output event triggered when the loop is completed. | |||
Current Value | float |
The current value of the loop. | |||
Inputs | |||||
float | Start Value |
The start value of the loop. | |||
float | End Value |
The end value of the loop. | |||
float | Increment |
The increment value of the loop. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. |
After the event has been fired, this node will cease all execution until the level is reloaded.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out 1 | event | ||||
Out 2 | event | ||||
Out 3 | event | ||||
Out 4 | event | ||||
Out 5 | event | ||||
Out 6 | event | ||||
Out 7 | event | ||||
Out 8 | event | ||||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Enabled | boolean |
Returns true if the execution is enabled and false otherwise. | |||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Variables | |||||
Start Enabled | boolean |
A boolean to enable execution. | |||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. | |||
event | Enable |
The input event for enabling the execution. | |||
event | Disable |
The input event for disabling the execution. | |||
event | Toggle |
The input event for toggling the execution decision. |
The stream will remain active so long as the Open function is triggered.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out 1 | event | ||||
Out 2 | event | ||||
Out 3 | event | ||||
Out 4 | event | ||||
Out 5 | event | ||||
Out 6 | event | ||||
Out 7 | event | ||||
Out 8 | event | ||||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Enabled | boolean |
Returns true if the loop is enabled and false otherwise. | |||
Loop Count | float |
The number of times the loop is executed. | |||
Inputs | |||||
float | Time |
The time interval, in seconds. | |||
boolean | Loop |
A boolean to enable the loop (true). | |||
event | In |
This event triggers the evaluation of this node. | |||
event | Enable | ||||
event | Disable |
Will continuously loop at the specified time interval if loop is enabled. Enable event input must be connected to evaluate.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Even | event |
This event is triggered when this node has been evaluated an even number of times. | |||
Odd | event |
This event is triggered when this node has been evaluated an odd number of times. | |||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Loop Body | event |
The output event triggered for each execution of the loop. | |||
Completed | event |
The output event triggered when the loop is completed. | |||
Loop Count | float |
The number of times the loop is executed. | |||
Inputs | |||||
boolean | Condition |
A boolean to indicate the state of the input condition. | |||
event | In |
This event triggers the evaluation of this node. |
When the input condition returns false, the node will break.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.