Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Position | vector3 |
The position of the bone in world space. | |||
Rotation | quaternion |
The rotation of the bone in world space (quaternion). | |||
Inputs | |||||
string | Bone |
The bone to query the transform. Accepted values: Reference Hips Left Hip Left Knee Left Ankle Right Hip Right Knee Right Ankle Waist Node Left Shoulder Left Elbow Left Wrist Right Shoulder Right Elbow Right Wrist Head Left Foot Right Foot Left Collar Right Collar Neck Left Hand Right Hand | |||
boolean | FK | ||||
unit | Unit |
The character unit. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Position | vector3 |
The position of the effector in world space. | |||
Rotation | quaternion |
The rotation of the effector in world space (quaternion). | |||
Inputs | |||||
string | Effector |
The effector to query the transform. Accepted values: Hips Left Ankle Right Ankle Left Wrist Right Wrist Left Knee Right Knee Left Elbow Right Elbow Chest Origin Chest End Left Foot Right Foot Left Shoulder Right Shoulder Head Left Hip Right Hip Left Hand Right Hand | |||
unit | Unit |
The character unit. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes