Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
string | Dst Characterization |
The name of the target character. | |||
unit | Dst Unit |
The target character unit to retarget to. | |||
string | Src Characterization |
The name of the source character. | |||
unit | Src Unit |
The source character unit to retarget from. | |||
event | In |
This event triggers the evaluation of this node. |
You must specify both a source and a target character. For example, use this node to transfer the motion of a human character to a gremlin. The resulting pose of the animation controller from the source character is transferred to the target character, so you need to have two characters in the scene (although one of them can be hidden).
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Disables retargeting on a certain character (see the [HumanIK/Character Retargeting/HumanIK Add Retargeting] node for more information).
|
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The character unit. | |||
event | In |
This event triggers the evaluation of this node. |
For instance, if the character is a gremlin, and its motion comes from a human, the disable retargeting node stops the motion transfer from the human to the gremlin.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes