Material category - Stingray Flow Node Reference

Material category

Nodes

Outputs

Material

material

The material assigned to the mesh on the given slot.

Resource

id

The resource name or resource id of the material.

Inputs

mesh

Mesh

The mesh whose material is retrieved.

id

Slot Name

The slot holding the desired material.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Resource

string

The material resource.

Inputs

string

Resource

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

material

Material

The material whose value you want to set.

string

Flag

The name of the shader pass flag.

boolean

Enabled

Use true to enable the shader pass, or false otherwise.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

material

Material

The material whose value you want to set.

string

Variable

The name of the variable whose value you want to set.

float

Scalar

The new value to set for the variable, if you want to set a scalar variable.

vector3

Vector

The new value to set for the variable, if you want to set a vector variable.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

material

Material

The material whose value you want to set

string

Variable

float

X

Set X part of variable. When only X has value then treated as scalar/numeric property.

float

Y

Set Y part of variable. When Y has value but Z and W do not then treated as vector2 property.

float

Z

Set Z part of variable. When Z has value but W does not then treated as vector3 property.

float

W

Set W part of variable. When W has value then treated as vector4 property.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Old Resource

id

The resource id of the previously assigned material.

Inputs

unit

Unit

mesh

Mesh

The mesh whose material to set.

id

Slot Name

The slot to hold the desired material.

id

Resource

The name of the .material resource you want to assign to the slot. If this value is not set the slot is cleared.

boolean

Suppress Warnings

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.