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Outputs | |||||
Value | boolean |
Returns true if the values are equal and false otherwise. | |||
Inputs | |||||
quaternion | A |
The first rotation value to compare. | |||
quaternion | B |
The second rotation value to compare. |
Returns true if equal.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | quaternion |
Returns the interpolation value. | |||
Inputs | |||||
quaternion | From |
The first rotation input value. | |||
quaternion | To |
The second rotation input value. | |||
float | T |
The interpolation point. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | quaternion |
The multiplication/composition of the two rotation values. This operation is not commutative (ab != ba) | |||
Inputs | |||||
quaternion | A |
The first rotation value to multiply/compose. | |||
quaternion | B |
The second rotation value to multiply/compose. |
This operation is not commutative (ab != ba)
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | boolean |
Returns true if the values are not equal and false otherwise. | |||
Inputs | |||||
quaternion | A |
The first rotation value to compare. | |||
quaternion | B |
The second rotation value to compare. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Axis | vector3 |
The main axis of the rotation. | |||
Angle | float |
The angle of the local up vector around the facing direction, expressed in radians. | |||
Inputs | |||||
quaternion | Rotation |
The rotation whose axis and angle values are returned. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
X | float |
The X component of the rotation. | |||
Y | float |
The Y component of the rotation. | |||
Z | float |
The Z component of the rotation. | |||
Inputs | |||||
quaternion | Rotation |
The rotation value passed as input. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Rotation | quaternion |
The rotation constructed using the axis and angle values. | |||
Inputs | |||||
vector3 | Axis |
The main axis for the rotation. | |||
float | Angle |
The angle of the local up vector around the main axis, expressed in radians. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Rotation | quaternion |
The rotation constructed from the components. | |||
Inputs | |||||
float | X |
The X component of the rotation. | |||
float | Y |
The Y component of the rotation. | |||
float | Z |
The Z component of the rotation. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Rotation | quaternion |
The rotation constructed from the vector inputs. | |||
Inputs | |||||
vector3 | Forward |
The forward vector to construct a rotation value. | |||
vector3 | Up |
The up vector to construct a rotation value. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | quaternion |
The result of the multiplication, expressed as a quaternion. | |||
Inputs | |||||
quaternion | Rotation |
The starting rotation value, as a quaternion. | |||
float | Numeric |
The numeric multiplication factor. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.