Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
string | Name |
The name of the NavData to add. | |||
unit | Unit |
The unit holding the GwNavWorld. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: editor/plugins/navigation/gwnav/flow/gwnav.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the GwNavWorld. | |||
event | In |
This event triggers the evaluation of this node. |
Basically, a NavWorld contains set of NavMeshes and NavBots.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: editor/plugins/navigation/gwnav/flow/gwnav.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the GwNavWorld. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: editor/plugins/navigation/gwnav/flow/gwnav.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
float | Delta Time |
The simulation time in seconds. | |||
unit | Unit |
The unit holding the GwNavWorld. | |||
event | In |
This event triggers the evaluation of this node. |
It should be called each frame.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: editor/plugins/navigation/gwnav/flow/gwnav.script_flow_nodes