Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor you want to push. | |||
vector3 | Impulse |
The impulse added to actor. | |||
vector3 | At |
The position where the impulse is applied. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor you want to torque. | |||
vector3 | Impulse |
The rotational impulse added to actor. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor whose velocity you want to change. | |||
vector3 | Velocity |
The change in velocity that will be added to the actor's current velocity. | |||
vector3 | At |
The position at which the velocity is added. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Damping | float |
The angular damping value of the actor. | |||
Inputs | |||||
actor | Actor |
The physics actor whose property you want to retrieve. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Velocity | vector3 |
The angular velocity of the actor. | |||
Inputs | |||||
actor | Actor |
The physics actor whose angular velocity you want to retrieve. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Position | vector3 |
The position of the actor's center of mass. | |||
Inputs | |||||
actor | Actor |
The physics actor whose property you want to retrieve. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Damping | float |
The linear damping value of the actor. | |||
Inputs | |||||
actor | Actor |
The physics actor whose property you want to retrieve. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Position | vector3 |
The position of the actor. | |||
Inputs | |||||
actor | Actor |
The physics actor whose position you want to retrieve. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Rotation | quaternion |
The rotation of the actor. | |||
Inputs | |||||
actor | Actor |
The physics actor whose rotation you want to retrieve. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Unit | unit |
The unit holding the physics actor. | |||
Inputs | |||||
actor | Actor |
The physics actor whose unit you want to retrieve. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Velocity | vector3 |
The velocity of the actor. | |||
Inputs | |||||
actor | Actor |
The physics actor whose velocity you want to retrieve. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | boolean |
Returns true if the actor can collide with other actors and false otherwise. | |||
Inputs | |||||
actor | Actor |
The physics actor to test. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | boolean |
Returns true if the actor is dynamic and false otherwise. | |||
Inputs | |||||
actor | Actor |
The physics actor to test. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | boolean |
Returns true if the actor is kinematic and false otherwise. | |||
Inputs | |||||
actor | Actor |
The physics actor to test. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | boolean |
Returns true if the actor is physical and false otherwise. | |||
Inputs | |||||
actor | Actor |
The physics actor to test. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | boolean |
Returns true if the actor is sleeping and false otherwise. | |||
Inputs | |||||
actor | Actor |
The physics actor to test. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Value | boolean |
Returns true if the actor is static and false otherwise. | |||
Inputs | |||||
actor | Actor |
The physics actor to test. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor to push. | |||
vector3 | Velocity |
The velocity of the pushing object. | |||
float | Mass |
The mass of the pushing object. | |||
vector3 | At |
The position of the pushing object. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor that will be put to sleep. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor whose property you want to set. | |||
float | Damping |
The new angular damping value for the actor. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor whose angular velocity you want to set. | |||
vector3 | Angular Velocity |
The new angular velocity to set for the actor. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor to configure. | |||
boolean | Enabled |
A boolean value set to true to enable collision and false otherwise. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor whose property you want to set. | |||
float | Damping |
The new linear damping value for the actor. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor whose position you want to set. | |||
vector3 | Position |
The new position of the actor. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor whose rotation you want to set. | |||
quaternion | Rotation |
The new rotation of the actor. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor whose velocity you want to set. | |||
vector3 | Velocity |
The new velocity to set for the actor. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The unit holding the physics actor. | |||
actor | Actor |
The physics actor to wake up. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.