Actor category - Stingray Flow Node Reference

Actor category

Nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor you want to push.

vector3

Impulse

The impulse added to actor.

vector3

At

The position where the impulse is applied.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor you want to torque.

vector3

Impulse

The rotational impulse added to actor.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor whose velocity you want to change.

vector3

Velocity

The change in velocity that will be added to the actor's current velocity.

vector3

At

The position at which the velocity is added.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Damping

float

The angular damping value of the actor.

Inputs

actor

Actor

The physics actor whose property you want to retrieve.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Velocity

vector3

The angular velocity of the actor.

Inputs

actor

Actor

The physics actor whose angular velocity you want to retrieve.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Position

vector3

The position of the actor's center of mass.

Inputs

actor

Actor

The physics actor whose property you want to retrieve.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Damping

float

The linear damping value of the actor.

Inputs

actor

Actor

The physics actor whose property you want to retrieve.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Position

vector3

The position of the actor.

Inputs

actor

Actor

The physics actor whose position you want to retrieve.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Rotation

quaternion

The rotation of the actor.

Inputs

actor

Actor

The physics actor whose rotation you want to retrieve.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Unit

unit

The unit holding the physics actor.

Inputs

actor

Actor

The physics actor whose unit you want to retrieve.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Velocity

vector3

The velocity of the actor.

Inputs

actor

Actor

The physics actor whose velocity you want to retrieve.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Value

boolean

Returns true if the actor can collide with other actors and false otherwise.

Inputs

actor

Actor

The physics actor to test.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Value

boolean

Returns true if the actor is dynamic and false otherwise.

Inputs

actor

Actor

The physics actor to test.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Value

boolean

Returns true if the actor is kinematic and false otherwise.

Inputs

actor

Actor

The physics actor to test.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Value

boolean

Returns true if the actor is physical and false otherwise.

Inputs

actor

Actor

The physics actor to test.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Value

boolean

Returns true if the actor is sleeping and false otherwise.

Inputs

actor

Actor

The physics actor to test.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Value

boolean

Returns true if the actor is static and false otherwise.

Inputs

actor

Actor

The physics actor to test.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor to push.

vector3

Velocity

The velocity of the pushing object.

float

Mass

The mass of the pushing object.

vector3

At

The position of the pushing object.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor that will be put to sleep.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor whose property you want to set.

float

Damping

The new angular damping value for the actor.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor whose angular velocity you want to set.

vector3

Angular Velocity

The new angular velocity to set for the actor.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor to configure.

boolean

Enabled

A boolean value set to true to enable collision and false otherwise.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor whose property you want to set.

float

Damping

The new linear damping value for the actor.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor whose position you want to set.

vector3

Position

The new position of the actor.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor whose rotation you want to set.

quaternion

Rotation

The new rotation of the actor.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor whose velocity you want to set.

vector3

Velocity

The new velocity to set for the actor.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

unit

Unit

The unit holding the physics actor.

actor

Actor

The physics actor to wake up.

event

In

This event triggers the evaluation of this node.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.