Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Hit | boolean |
Returns true if the collision is detected and false otherwise. | |||
Position | vector3 |
The position of the collision in the world. | |||
Distance | float |
The distance of the collision point from the starting point of the collision test. | |||
Normal | vector3 |
The normal of the surface that was hit. | |||
Unit | unit |
The unit holding the physics actor. | |||
Actor | actor |
The physics actor that was hit. | |||
Inputs | |||||
string | Object Type |
The type of objects considered for collision. Accepted values : statics, dynamics, both. Accepted values: statics dynamics both | |||
string | Collision Filter |
The collision filter that the ray should use to determine which objects it collides with. | |||
vector3 | From |
The start position of the raycast. | |||
vector3 | Direction |
The direction that the ray will be cast from its starting point. | |||
float | Length |
The length of the ray. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
vector3 | Gravity |
The gravity to set for the physics world. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.