AnimationBlenderBoneMode - stingray.AnimationBlenderBoneMode enumeration reference - Stingray Lua API Reference

stingray.AnimationBlenderBoneMode enumeration reference

Description

Bone transform mode for AnimationBlender.

Enumeration values

Transforms are ignored for all bones, they will not affect the entity transform.

Apply the position part of the bone transforms, ignore rotation and scale changes.
Apply the position and rotation parts of the bone transforms, ignore scale changes.
Apply the position and scale parts of the bone transforms, ignore rotation changes.
Apply the rotation part of the bone transforms, ignore position and scale changes.
Apply the rotation and scale parts of the bone transforms, ignore position changes.
Apply the scale part of the bone transforms, ignore position and rotation changes.

This is the default mode.