AnimationBlenderBoneMode - stingray.AnimationBlenderBoneMode enumeration reference - Stingray Lua API Reference
Bone transform mode for AnimationBlender.
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Ignore transforms for all bones.
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Transforms are ignored for all bones, they will not affect the entity transform.
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Apply the position part of the bone transforms, ignore rotation and scale changes.
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Apply the position and rotation parts of the bone transforms, ignore scale changes.
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Apply the position and scale parts of the bone transforms, ignore rotation changes.
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Apply the rotation part of the bone transforms, ignore position and scale changes.
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Apply the rotation and scale parts of the bone transforms, ignore position changes.
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Apply the scale part of the bone transforms, ignore position and rotation changes.
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This is the default mode.