IdString64Box - stingray.IdString64Box object reference - Stingray Lua API Reference

stingray.IdString64Box object reference

Description

A "box" that stores a IdString64Box object across multiple frames.

Normally, IdString64s are temporary objects that can only be safely used within a single frame. When you need an IdString64 value to persist across multiple frames, you can call IdString64Box.store() to store the vector in a IdString64, and [IdString64.unbox()] to retrieve the stored values.

For more information, see Object Lifetimes and Userdata Binding.

Functions

Parameters

self :

stingray.IdString64Box

Specifies the object instance that this function will act on.

You may use the colon : calling syntax to call this function on an instance of this object. If you do so, you must omit this parameter. For more information, see this Stingray help topic, or this page in the Lua documentation.

s :

string

The value to store in the box.

Returns
This function does not return any values.
Parameters

self :

stingray.IdString64Box

Specifies the object instance that this function will act on.

You may use the colon : calling syntax to call this function on an instance of this object. If you do so, you must omit this parameter. For more information, see this Stingray help topic, or this page in the Lua documentation.
Returns

stingray.IdString64

The value retrieved from the box.