PsnClient - stingray.PsnClient object reference - Stingray Lua API Reference
Represents a network node in a PlayStation Network (PSN) game.
A PsnClient object is returned by the call to Network.init_psn_client(), which initializes
the PSN networking system. Client nodes can both create and join PSN rooms.
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Indicates whether or not the network context for the client has been lost.
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Parameters self : | stingray.PsnClient | Specifies the object instance that this function will act on. You may use the colon : calling syntax to call this function on an instance of this object. If you do so, you must omit this parameter. For more information, see this Stingray help topic, or this page in the Lua documentation. |
Returns boolean |
Returns true if the network context was lost, or false otherwise.
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Indicates whether or not the client has completed its handshake with the PSN system and is ready to create and/or search for rooms.
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Parameters self : | stingray.PsnClient | Specifies the object instance that this function will act on. You may use the colon : calling syntax to call this function on an instance of this object. If you do so, you must omit this parameter. For more information, see this Stingray help topic, or this page in the Lua documentation. |
Returns boolean |
Returns true if the client is ready, or false otherwise.
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Returns the room browser, which can be used to browse the PSN for games that the player can join.
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Parameters self : | stingray.PsnClient | Specifies the object instance that this function will act on. You may use the colon : calling syntax to call this function on an instance of this object. If you do so, you must omit this parameter. For more information, see this Stingray help topic, or this page in the Lua documentation. |
Returns