network_object_info table reference - Stingray Lua API Reference
Contains metadata about a particular type of game object set up in the .network_config resource that you have used to initialize the Stingray stingray.Network.
An instance of this table is returned by the
stingray.Network.object_info() function.
The elements in this table correspond to the settings that you can configure for your game object types in the
.network_config resource file. See the networking documentation for additional details.
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An array that contains an ordered list of sub-tables, each of which describes one of the fields set up as an argument for this type of object.
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The priority assigned to this game object.
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The update rate set for the game object, in seconds.
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Lower values mean that the game object will increase its
priority quickly when changes are not acknowledged on the remote peers; high values mean slower increase in
priority.