network_steam_server_settings table reference - Stingray Lua API Reference
A table that defines the settings of a Steam game server, which you can pass in calls to stingray.Network.init_steam_server().
Note that for a steam server to visible globally (and not just on Steam), the gamedir must be set to a value
that is registered at Valve, and the server_version must match the registered server version.
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The network port to use for authentication.
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Indicates whether or not the server should be a dedicated server.
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This can be used to filter for
dedicated servers in the server browser.
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A string that identifies the game world.
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Typically you will want players with a demo version play
with other players with the demo version but not with players using the full game. This setting is used to
specify a world that this server exists in. The server browser can search for a game in a specific world.
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A string that describes the game.
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The IP address of the server as a string of the form a.b.c.d.
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If not specified, the address
will be figured out by Steam.
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The name of the map being played.
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REQUIRED: The max number of players that can play on the server.
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The engine will not accept
connections for more players than this maximum.
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The password to access the server, if the server should be protected.
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The network port to use when asked for information about the server.
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This can be any port for a public server,
but to be found on a LAN with the server browser it must be in the range [27016..27020]. The default is 27016.
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REQUIRED: A name for the server that will be visible in the server browser.
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The network port to use for communication with the players.
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A string that describes the server version.
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The network port to use for spectator connections.
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