save_system_ps4_info table reference - Stingray Lua API Reference
Consumed by the stingray.SaveSystem.save() and stingray.SaveSystem.load() functions on the PlayStation 4.
When saving a game, you create a table with this format in order to provide the data you want to save,
the files you want to save the data to, and metadata about the game being saved. You pass the table in a call
to stingray.SaveSystem.save().
When loading a game, you create a table with this format in order to specify the game and files you want to
load. You pass the table in a call to stingray.SaveSystem.load().
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The details of the saved game file, as they are shown in the UI.
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Not used when loading data.
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A list of the files that must be saved as part of this saved game, along with the data that must be saved in each file.
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Each entry in this table should have a path key; when saving data, each entry
should also have a data key. See the save_system_ps4_info_files table definition for details.
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The name of the icon resource to use as the icon to show with the saved game.
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This must be a .data file
that is renamed with the .png extension. It must be in accordance with the platform content requirements.
Not used when loading data.
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Required. The name of the saved game file.
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The subtitle of the saved game file, as it is shown in the UI.
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Not used when loading data.
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The title of the saved game file, as it is shown in the UI.
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Not used when loading data.
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The ID of the user for whom the saved game must be created.
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If not specified, then
the user id of the user who launched the application is used.