Orientation category - Stingray Shader Node Reference
The nodes in this category get the world-space orientations and positions of the pixels being shaded.
|
Returns the direction of the world-space Forward axis (Y), expressed as a normalized vector.
|
Outputs |
| | Out |
| vector3 |
The output value or values produced by this node.
|
Pre-requisites |
Output nodes | | This node can only be used in a shader graph that contains one of the following output nodes:
Output > Standard Base
Output > Light Base
|
Node definition in file: core/shader_nodes/orientation_forward.shader_node
|
Returns the world-space position of the object.
|
Outputs |
| | Out |
| vector3 |
The output value or values produced by this node.
|
Pre-requisites |
Output nodes | | This node can only be used in a shader graph that contains one of the following output nodes:
Output > Standard Base
Output > Light Base
|
Node definition in file: core/shader_nodes/orientation_position.shader_node
|
Returns the direction of the world-space Right axis (X), expressed as a normalized vector.
|
Outputs |
| | Out |
| vector3 |
The output value or values produced by this node.
|
Pre-requisites |
Output nodes | | This node can only be used in a shader graph that contains one of the following output nodes:
Output > Standard Base
Output > Light Base
|
Node definition in file: core/shader_nodes/orientation_right.shader_node
|
Returns the direction of the world-space Up axis (Z), expressed as a normalized vector.
|
Outputs |
| | Out |
| vector3 |
The output value or values produced by this node.
|
Pre-requisites |
Output nodes | | This node can only be used in a shader graph that contains one of the following output nodes:
Output > Standard Base
Output > Light Base
|
Node definition in file: core/shader_nodes/orientation_up.shader_node