Orientation category - Stingray Shader Node Reference

Orientation category

Description

The nodes in this category get the world-space orientations and positions of the pixels being shaded.

Nodes

Outputs

Out

vector3

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Light Base

Node definition in file: core/shader_nodes/orientation_forward.shader_node

Outputs

Out

vector3

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Light Base

Node definition in file: core/shader_nodes/orientation_position.shader_node

Outputs

Out

vector3

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Light Base

Node definition in file: core/shader_nodes/orientation_right.shader_node

Outputs

Out

vector3

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Light Base

Node definition in file: core/shader_nodes/orientation_up.shader_node