Transform category - Stingray Shader Node Reference

Transform category

Description

The nodes in this category convert vectors between different reference systems.

Nodes

Inputs

vector3

Vector

The input vector in object space.

Outputs

Out

auto

The output value or values produced by this node.

Options
Mode
NOTE: To set the options listed above, select this node in the shader graph and open the Property Editor panel in the Stingray Editor.
Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Light Base

Node definition in file: core/shader_nodes/object_to_world.shader_node

Inputs

vector3

Vector

The input vector in world space.

Outputs

Out

auto

The output value or values produced by this node.

Options
Normalize Output

If enabled, normalize computed vector.

NOTE: To set the options listed above, select this node in the shader graph and open the Property Editor panel in the Stingray Editor.
Pre-requisites
Output nodesThis node can only be used in a shader graph that contains the following output node:

Output > Standard Base

Node definition in file: core/shader_nodes/tangent_to_world.shader_node

Inputs

vector3

Vector

The input vector in world space.

Outputs

Out

auto

The output value or values produced by this node.

Options
Mode
NOTE: To set the options listed above, select this node in the shader graph and open the Property Editor panel in the Stingray Editor.
Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Light Base

Node definition in file: core/shader_nodes/world_to_object.shader_node

Inputs

vector3

Vector

The input vector in world space.

Outputs

Out

auto

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains the following output node:

Output > Standard Base

Node definition in file: core/shader_nodes/world_to_tangent.shader_node