The nodes in this category convert vectors between different reference systems.
Inputs | |||||
vector3 | Vector |
The input vector in object space. | |||
Outputs | |||||
Out | auto |
The output value or values produced by this node. | |||
Options | |||||
Mode | |||||
NOTE: To set the options listed above, select this node in the shader graph and open the Property Editor panel in the Stingray Editor.
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Pre-requisites | Output nodes | This node can only be used in a shader graph that contains one of the following output nodes: |
Other related nodes
Node definition in file: core/shader_nodes/object_to_world.shader_node
Inputs | |||||
vector3 | Vector |
The input vector in world space. | |||
Outputs | |||||
Out | auto |
The output value or values produced by this node. | |||
Options | |||||
Normalize Output |
If enabled, normalize computed vector. | ||||
NOTE: To set the options listed above, select this node in the shader graph and open the Property Editor panel in the Stingray Editor.
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Pre-requisites | Output nodes | This node can only be used in a shader graph that contains the following output node: |
Node definition in file: core/shader_nodes/tangent_to_world.shader_node
Inputs | |||||
vector3 | Vector |
The input vector in world space. | |||
Outputs | |||||
Out | auto |
The output value or values produced by this node. | |||
Options | |||||
Mode | |||||
NOTE: To set the options listed above, select this node in the shader graph and open the Property Editor panel in the Stingray Editor.
| |||||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains one of the following output nodes: |
Node definition in file: core/shader_nodes/world_to_object.shader_node
Inputs | |||||
vector3 | Vector |
The input vector in world space. | |||
Outputs | |||||
Out | auto |
The output value or values produced by this node. | |||
Pre-requisites | Output nodes | This node can only be used in a shader graph that contains the following output node: |
Node definition in file: core/shader_nodes/world_to_tangent.shader_node