Select the unit (or units) you want to animate and click in the Story Editor. Click Yes when prompted on whether you want to add the units to a story.
This adds a new story and a new unit track in the tree view area.
By default, the unit track lets you access the object's transform properties for animation. Right-click to select and add more properties to the unit track, including material properties.
Click to enable editing for the unit.
Scrub to the frame or time you want in the Story Editor timeline, manipulate the object in the Level Viewport, then press S or click to set a keyframe.
Once you've set a few keyframes, use the playback controls in the Story Editor to watch your animation playback in the Level Viewport.
Edit keys as needed, using either the curve editing view, or the key editing view. (Click or to switch between view panels.)
Copy a key (or multiple keys) and paste in a track (or multiple tracks) using Ctrl + C, Ctrl + X, Ctrl + V hotkeys or right click context menu options. Use the time slider to drag to the position to paste in a track. The keys are pasted on multiple tracks in the order of tracks selected.
When you're finished editing animation for the unit, click again to disable the Story Editor and go back to editing your level.