Unit Editor: Menu bar

File menu

New Unit from Mesh
Lets you create a new unit from a mesh not imported yet.
Open
Opens an existing unit.
Save
Saves the currently selected unit.
Save As
Saves a copy of the current unit with a different name.
Save All
Saves all of the currently open units within the Unit Editor.
Close
Closes the currently selected unit.
Recent
Lets you re-open recently closed units.
Exit
Quits the Unit Editor.

Edit menu

Undo
Steps back through changes made.
Redo
Steps forward through changes made.
Cut/Copy/Paste
Clipboard operations.
Delete
Destroy/remove selection.
Select All
Selects all elements of the selected unit.

View Menu

This menu lets you toggle the visibility of the following: - Visible Meshes - Invisible Meshes - Bones - Snap Points - Lights - Cameras - Physics Actors - Movers - Frame Selection

Create menu

Camera
Creates camera(s) relative to the selected unit.
Light
Creates light(s) relative to the selected unit.
Snap Point
Creates snap point(s) relative to the selected unit.
Physics Actor
Creates a physics actor to the selected element of a unit.
Compound Physics Actor
Mover
Creates a mover for the selected element of a unit.

Tools menu

Refresh
Force the display window to update with recent changes.
Terminate Engine Process
Force stops the display engine.
Restart Engine Process
Force stops and restarts the display engine process.
Options
  • Preview Level: Load a different preview level.
  • Grid Settings: Adjusts spacing and overall size of grid.