Unit Editor: Menu bar
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New Unit from Mesh
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Lets you create a new unit from a mesh not imported yet.
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Open
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Opens an existing unit.
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Save
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Saves the currently selected unit.
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Save As
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Saves a copy of the current unit with a different name.
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Save All
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Saves all of the currently open units within the Unit Editor.
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Close
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Closes the currently selected unit.
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Recent
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Lets you re-open recently closed units.
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Exit
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Quits the Unit Editor.
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Undo
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Steps back through changes made.
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Redo
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Steps forward through changes made.
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Cut/Copy/Paste
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Clipboard operations.
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Delete
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Destroy/remove selection.
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Select All
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Selects all elements of the selected unit.
This menu lets you toggle the visibility of the following: - Visible Meshes - Invisible Meshes - Bones - Snap Points - Lights - Cameras - Physics Actors - Movers - Frame Selection
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Camera
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Creates camera(s) relative to the selected unit.
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Light
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Creates light(s) relative to the selected unit.
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Snap Point
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Creates snap point(s) relative to the selected unit.
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Physics Actor
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Creates a physics actor to the selected element of a unit.
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Compound Physics Actor
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Mover
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Creates a mover for the selected element of a unit.
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Refresh
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Force the display window to update with recent changes.
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Terminate Engine Process
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Force stops the display engine.
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Restart Engine Process
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Force stops and restarts the display engine process.
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Options
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- Preview Level: Load a different preview level.
- Grid Settings: Adjusts spacing and overall size of grid.