Unit Editor

The Unit Editor gives you control over many elements of your unit's basic properties and constituent pieces. Because Stingray lets you import scenes with multiple models, the Unit Editor is an essential tool for managing how the unit and all its parts interact in the game.

The Unit Editor separates unit data from level/project data in Stingray Editor. This allows you to launch the Unit Editor separate from the Stingray Editor and work on a unit without loading a level.

Unit Editor Overview

The Unit Editor has the following feature elements:

  1. General Navigation
  2. Unit Tabs
  3. Filter/Search Bar
  4. Green Icons
  5. Teal Grid Icon
  6. Blue Camera Icons
  7. Gold Light Icon
  8. Orange Arrow Icons
  9. Teal Arrow Icon
  10. Unit Definition Tabs
  11. Unit Control Panels
  12. Display Tabs

General Navigation

These tabs contain options for creating and editing units, adding cameras, lights and mover to selected units and so on. (See the complete menu options in Unit Editor: Menu bar.)

Unit Tabs

Filter/Search bar

Especially useful on units with numerous entities, typing will refine the unit content list.

Green Icons

Denote logical groups. For example: Nodes/Transforms/Bones/Groups

Teal Grid Icons

Denote model geometry.

Blue Camera Icons

Denote unit cameras.

Gold Light Icons

Denote unit lights.

Orange Arrow Icons

Denote actors.

Teal Arrow Icons

Denote movers.

Unit Definition Tabs

These tabs are relative specifically to the selected element in your unit.

Unit Control Panels

These controls have relativity to the unit (not the selection).

Display Tabs

Outliner

The outliner is a list of all entities present in the selected unit.

Properties panel

The Properties panel will show different properties based on the selection type. For example, an object will show different properties than an Actor.

Object/Geometry Properties

When selecting a geometry object, the following panel will be presented in the Properties tab.

Actor Properties

Camera Properties

Light Properties

Mover Properties

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