With a properly configured FBX file, you can automatically import a model with its texture resources applied.
Note: You can also export scenes or selected objects and their materials directly into Stingray using Maya or Maya LT. See Interop with Maya, Maya LT, or 3ds Max.
To prepare, then import your FBX file:
Use a logical naming convention for the materials attached to your object.
The material names are brought into Stingray just as they are in the FBX file.
Ensure that the path to any texture files associated with the material resolve correctly.
During import, this lets Stingray recreate the materials and reconnect the associated texture files.
In Stingray, open the Asset Browser and navigate to the folder where you want to import your model.
Click Import.
Click Import.
On import, any materials associated with the imported objects are placed in a separate folder in the Stingray directory.
The imported textures are assigned texture templates with default compression and other processing settings for compilation on different target platforms. For example, imported normal map textures are assigned the normal texture template.
Note: To merge meshes that share the same material, you need to enable Combine Meshes and Combine by Material options; combining meshes by material won't occur if Combine Meshes option is disabled.