Simulate cloth
You can create a cloth material and adjust the falloff to simulate fuzzy cloth types.
To simulate cloth shading
- Create a standard material. See Create a material.
- In the Property Editor, click Make Unique.
This creates a new parent material with a unique shader graph.
- Click to open the Shader Graph Editor.
- In the Shader Graph Editor, select the Standard Base node.
- In the Property Editor, set the Material Type to Cloth.
- Select the Standard Base node, and edit the Cloth Falloff property. The higher the Cloth Falloff value, the fuzzier your cloth appears.