Motion Graphic Effect Using Color Shaders

In this short tutorial, we will use some of Arnold's color shaders to create an interesting effect that could be used as part of a motion graphics animation. This animation is being driven primarily by a utility shader (Object ID mode) which is connected to a color_jitter shader that has some keyframe animation.

Color Jitter and Utility Shaders

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More triangles are visible when increasing the number of subdivision_iterations

Color Correct

We can use a color_correct shader to change the color of the triangles.

We can also change the colors by using some of the other color shaders in Arnold. Below are some examples using the composite and shuffle shaders.

Composite Shuffle

Finally, try keyframing the gain and hue (face) attributes of the color_jitter shader. You should see the effect is animated across the surface of the plane because the c olor_mode of the utility shader has been set to uv_coords.