Shading
The following tutorials demonstrate shading workflows with C4DtoA:
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Anisotropic Brushed Metal
Cell Noise Displacement Effect
Color Correcting Donut Sprinkles
Depth, Dust, & Position Procedural Masks
Displacement Examples
Flakes Example
Incandescent Metal Material
Marble Shading
Motion Graphic Effect Using Color Shaders
Noise Patterns
Object Mask
Refractive Caustics using an Emissive Shader
Remap an Image Using UV Coords
Rim Shader
Shading a Globe
Shading a Rose
Specular BRDF (Bidirectional Reflectance Distribution Function)
Toon Tutorials
User Data
Using the Barndoor Light Filter
Water Bottle
Wear and Tear with the Curvature Shader
Standard Hair: UV Coordinates
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Tutorials