Remap an Image Using UV Coords

This simple tutorial shows how to remap an image using the uv_coords attribute of the image shader to produce an abstract patterned distortion effect. Further examples can be found here.

A scene file can be downloaded here.

Tip: You can also add a uv_transform shader after the image for extra controls. You could also add a range shader to further control the distortion effect.

Final shading network

Image: UV Coordinates

In the UV_coordinates of the image shader, there are controls for further changing the position of the texture map. When animated, this can produce some interesting results:

Offset U (left). Offset V (right).

Exposure (-10 to 0)