vector4.h - エンジンの C API リファレンス
- #pragma once
- #include "platform.h"
- #include "types.h"
- namespace stingray_plugin_foundation {
- // Operators
- __forceinline Vector4 operator / (const Vector4 &lhs, const Vector4 &rhs);
- __forceinline Vector4 operator * (const Vector4 &lhs, const Vector4 &rhs);
- __forceinline Vector4 operator + (const Vector4 &lhs, const Vector4 &rhs);
- __forceinline Vector4 operator - (const Vector4 &lhs, const Vector4 &rhs);
- __forceinline void operator /= (Vector4 &lhs, const Vector4 &rhs);
- __forceinline void operator *= (Vector4 &lhs, const Vector4 &rhs);
- __forceinline void operator += (Vector4 &lhs, const Vector4 &rhs);
- __forceinline void operator -= (Vector4 &lhs, const Vector4 &rhs);
- __forceinline Vector4 operator - (const Vector4 &v);
- __forceinline Vector4 operator + (const Vector4 &v);
- __forceinline Vector4 operator / (const Vector4 &lhs, float rhs);
- __forceinline Vector4 operator * (const Vector4 &lhs, float rhs);
- __forceinline Vector4 operator * (float lhs, const Vector4 &rhs);
- __forceinline Vector4 operator + (const Vector4 &lhs, float rhs);
- __forceinline Vector4 operator - (const Vector4 &lhs, float rhs);
- __forceinline void operator /= (Vector4 &lhs, float rhs);
- __forceinline void operator *= (Vector4 &lhs, float rhs);
- __forceinline void operator += (Vector4 &lhs, float rhs);
- __forceinline void operator -= (Vector4 &lhs, float rhs);
- __forceinline bool operator==(const Vector4 &lhs, const Vector4 &rhs);
- __forceinline bool operator!=(const Vector4 &lhs, const Vector4 &rhs);
- // Methods
- __forceinline Vector4 vector4(float x, float y, float z, float w);
- __forceinline Vector4 vector4_base(int i);
- __forceinline float & element(Vector4 &m, int i);
- __forceinline const float & element(const Vector4 &m, int i);
- __forceinline void zero(Vector4 &v);
- __forceinline float length(const Vector4 &v);
- __forceinline float norm(const Vector4 &v);
- __forceinline float one_norm(const Vector4 &v);
- __forceinline float infinity_norm(const Vector4 &v);
- __forceinline Vector4 normalize(const Vector4 &v);
- __forceinline float dot(const Vector4 &v0, const Vector4 &v1);
- __forceinline float distance(const Vector4 &v0, const Vector4 &v1);
- __forceinline float distance_squared(const Vector4 &v0, const Vector4 &v1);
- __forceinline Vector4 normal_vector(const Vector4 &v0,const Vector4 &v1, const Vector4& v2);
- __forceinline Vector4 min(const Vector4 &v0, const Vector4 &v1);
- __forceinline Vector4 max(const Vector4 &v0, const Vector4 &v1);
- __forceinline Vector4 lerp(const Vector4 &a, const Vector4 &b, float t);
- __forceinline Vector3 vector3(const Vector4 &a);
- }
- #include "vector4.inl"