- In the Modify panel
modifier stack, choose Face as the sub-object level.
- Select faces of an editable mesh object.
- Drag a material’s output socket from the Slate Material Editor active View to the selected faces, or from a sample slot in the traditional interface.
- In the modifier stack, click to turn off Sub-Object and return to the object level.
- On the Material Editor, click
(Pick Material From Object), then use the eyedropper cursor to get the material from the object.
The new Multi/Sub-Object material appears in the active View.