Add a Crease to a Mesh Object
- (Optional) Specify the type of subobject to crease: right-click in the drawing area and click Subobject Selection Filter
Face, Vertex, or Edge.
- Click
. Find
- Select the mesh edges, faces, or vertices to crease. (If you have set a subobject selection filter, only one type of subobject can be selected.)
To remove a subobject from the selection set, Shift+click the subobject.
- Specify the crease value:
- Always retains the crease at all levels of smoothness.
- Values of 1 or higher sets the level of smoothness that starts to affect the crease.
The specified subobjects are creased. A crease is not visible on objects that have not been smoothed (the level of smoothness = 0).
Change the Crease Value of an Existing Mesh Crease (Properties Palette)
- If the Properties palette is not displayed, select any object. Right-click the object and select Properties.
- Press Ctrl+click the mesh subobject that you want to modify. Note: If you cannot select a specific subobject, verify whether subobject selection filtering is turned on for a different subobject type. (Right-click in the drawing area and click Subobject Selection Filter.)
- In the Properties palette, Crease area, Type box, change the crease value:
- None removes the crease and sets the subobject to the current level of smoothness.
- Always retains the crease at all levels of smoothness.
- By Level sets the level of smoothness that starts to affect the crease. When this setting is selected, you can specify the crease level in the Level box.
Remove a Mesh Crease
- (Optional) Specify the type of subobject to modify: right-click in the drawing area and click Subobject Selection Filter
Face, Vertex, or Edge.
- Click
. Find
- Press Ctrl+click the mesh subobjects to be modified and press Enter.
You can also use window selection to specify multiple subobjects.