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FACETERDEVSURFACE (System Variable)

Sets how closely the converted mesh object adheres to the original shape of the solid or surface.

Type:Real
Saved in:User-settings
Initial value:0.001

This setting affects mesh that is converted from another object using the MESHSMOOTH command. (For a complete list of objects that can be converted to mesh, see Objects That Can Be Converted to Mesh.)

You can enter any non-negative number, including 0 (zero). Smaller values result in a higher number of faces, more accurate meshes with less deviation from the object surface, and slower performance. Set the value to 0 to turn off the option.

Note: The value of this system variable reflects the value for objects with no smoothness.

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